Sunday, January 29, 2012

3DVA Posing

Okay.. My spiderman maya file seems to have some problems. The texture is missing from it, and all I can see is either the wiremesh, a black dude or just grey color. Soo I'm gonna be posting this first. There are three pictures of different poses which I'm supposed to do. The model I'm using is.. pretty creepy. Soo.. ENJOY!






Okay these are the pictures of the poses I have done. The first picture is the poses I am supposed to do. I think I kinda got the likeness of the picture down. So I think this is a pretty good job. There were quite many restrains while using this model. But I had to find ways to work around it. The hardest part of this pose.. Hmm.. I guess it would be getting both the back and the legs to look right.


Next up is the picture of Yuna, or Yoona. Or whatever.. Don't really care.. =D






Soo.. This is the poses I have done of Yuna, the first picture on the left is the picture which I am supposed to model after. Once again, I feel this is pretty similar to the picture. And yet again.. restrictions, restrictions. I would have liked the arms to bend more so that it bends at the same angle as the picture but I couldnt really do it. The hard part was probably getting the tilt right. Also I had to make the ass more sexy or something according to what someone said.. xD


Finally the last post which was also the hardest..





Alright, the final pose! This pose was the hardest to do and also the creepiest looking one. The hardest part was the crossing of the legs. Whenever I cross the legs it would at some parts sort of intersect into each other which was.. I dont think possible to not make it intersect at all. So I just had to make sure it only intersect a little. The folding of the ankles the rotation of the feet all these would affect the position of the thigh meaning I had to move and rotate the thigh multiple times as I had done A LOT of editing. I also found out that apparently you could also move the eyes and mouth to make the model smile. This part was extremely, extremely super duper superfragilisticexpialidociously creepy. Best thing was I was doing this at around midnight.. The fingers of this model also had to have more moving and rotating than other models as the picture shows the woman holding something, so I had to make the model appear like it is holding something too.

Soo.. This tutorial was pretty fun to do as there were many outrageous post that I could do with this model. But it was creepy. Very creepy, especially when Cynthia told me that her model was missing an eye and some hair at midnight..

~End~

3DVA Cow Body!!


 Err.. So I kinda said I was gonna post everything at once, but I realise my cowbody maya file was in my thumbdrive which I had lent my friend. Soo.. xP

Anyways.. These are some pictures of my cow body slowly becoming "beautiful".










































This is the body, all the limbs and necks were created from a single cube where i extruded faces of the cow. Fairly simple part. Just plain extruding and editing of vertices here and there


Next up is the cow's hands.






















This hand is basically the same as the body, all i did was create a cube, and extrude the faces. The thumb was the tricky part. Getting it to look like a thumb took a couple of retries for me. Also When I extruded the fingers, I extruded them all at once, so the vertexes were joined together.. So i had to redo wheee.. 


Now, I will show you separate parts of the cow body after I have finished touching up on it.














Alrite this part was fairly simple. All I did was play around with the vertexes, fixed the hoofs a bit, and extruded the back part of the hand so it has a connector or whatever you call it. In the picture I have not removed the face of the back part, but I did that in the actual model. Lets see.. I didnt face much of a problem in here, other then this part being time consuming.


Now! These are the final pictures of my completed Cow Body attached to the cow head. I added some extra hair on the cow to give it more character and also to balance out the proportions.










This final part was simple all I had to do was joined the open vertexes together using the merge vertex thingy. Fairly simple, for the hair I just used a single cone and scale it down and then duplicate and scale it smaller for the smaller parts.

This tutorial was pretty fun to do, although time consuming. I learnt a couple of new things while doing this. Before I did not really know that you could extrude something to this extend, and all I did was created different parts, for example the limbs I would create the hand and the fingers seperate then combine them together. Extruding is a great tool.


The Question Of The Week!

What happens when you bevel a vertex?

Answer:  This  --> I beveled only 1 vertex here and it looked kinda nice So I played a little more..


This is what happens when I bevel everything

And this is what happens when I bevel random vertexes
Sort of like some weird machinery..

Thanks!

~End~

Friday, January 27, 2012

3DVA Cow Head!!

Alright, I finally started on my posting.. I'm gonna be posting everything at once. Except the character design one as I'm redrawing it. =D

Err.. For my first blog post, I will be posting the Cow Head that I have done.
These are the images:




Reflection Time:

Err.. For the first lesson of school, I was sick so I missed the first lesson of 3DVA and GMAPS. So this means that I had to start doing this cow head practically by myself. Thank God for the wonderfully detailed tutorial on how to create this cow head.

While doing this cow head, the first thing we were supposed to do was make the nose of the cow head, this was done with a cube. We kinda move the vertex of the cubes around in order to give it shape or enlarge it or reduce it. Then we had to extrude one end of it in order to start forming the head. This was a rather painful process for it.. This is because I had redone this entire head about 3 or 4 times, as I felt that the nose was too big and not proportionate to the head. Even though I redone it quite a couple of times, I still felt that way, after I had extruded the head for the final time. But I decided to just heck care and see how it looks after I have completed the entire thing. The outcome was rather satisfying though and the head did not look too small compared to the nose as I found out. It was just a misperception on my account as I forgot I was doing a cow head and was comparing it to a human. xD

All along this entire practical was basically extruding in or extruding out. There was also instances where we had to delete faces, such as the eyes. But all these we had basically done during IN3D. Oh! The ear was another dilemma for me as I could not get it to like obtain the diamond shape that I wanted. But after a couple of times of moving and removing the vertexes I finally got sort of the shape i wanted. Then I did the mouth which was interesting.. Got quite a lot of funny expression from this cow just by moving the mouth, but in the end I decided to just use the mouth in the picture as it looked rather comical

Soo.. This is a pretty well done Dog. I mean Cow. xP


Okay.. Soo.. I can't seem to find any questions to answer for this tutorial.. Soo.. I'm going to say that there is none. =)
~End~